Difference between revisions of "3D Fundamentals Series"

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The 3D Fundamentals series teaches the math, algorithms, and physics (optics) theories and methods that underpin all modern realtime 3D graphics. The goal of this series is to provide a foundation of knowledge that will make it much easier to learn a hardware API like Direct3D or OpenGL or a pre-made engine like Unity or Unreal Engine.
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== List of Tutorials ==
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| style="width:10%;border:1px solid grey;"|Tutorial Number
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| style="border:1px solid grey;"|0
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| style="border:1px solid grey;text-align:left;"|[[3D Fundamentals Tutorial 0|3D Fundamentals [Introduction]]]
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| style="border:1px solid grey;"|September 30, 2016
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| style="border:1px solid grey;"|7:43
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Revision as of 17:58, 1 October 2016

The 3D Fundamentals series teaches the math, algorithms, and physics (optics) theories and methods that underpin all modern realtime 3D graphics. The goal of this series is to provide a foundation of knowledge that will make it much easier to learn a hardware API like Direct3D or OpenGL or a pre-made engine like Unity or Unreal Engine.

List of Tutorials

Tutorial Number Title Release Date Runtime
0 3D Fundamentals [Introduction] September 30, 2016 7:43