3D Fundamentals Series

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Revision as of 17:59, 1 October 2016 by Chili (Talk | contribs) (List of Tutorials)

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The 3D Fundamentals series teaches the math, algorithms, and physics (optics) theories and methods that underpin all modern realtime 3D graphics. The goal of this series is to provide a foundation of knowledge that will make it much easier to learn a hardware API like Direct3D or OpenGL or a pre-made engine like Unity or Unreal Engine.

List of Tutorials

Tutorial Number Title Release Date Runtime
0 3D Fundamentals [Introduction] September 30, 2016 7:43
This tutorial mainly deals with how to call a function in C++ and basic syntax rules. We also talk about pixels, intellisense and other dumb bullshit.