Difference between revisions of "3D Fundamentals Tutorial 12"

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(Created page with "The vertex shader is the one of the two original shaders introduced in Direct3D 8, and it is only shader besides a pixel shader that '''must''' be provided before triangles ca...")
 
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The vertex shader is the one of the two original shaders introduced in Direct3D 8, and it is only shader besides a pixel shader that '''must''' be provided before triangles can be rendered. It's kind of a big deal.
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The vertex shader is the one of the two original shaders introduced in Direct3D 8, and it is the only shader besides the pixel shader that '''must''' be provided before triangles can be rendered. It's kind of a big deal.
  
 
== Video ==
 
== Video ==

Revision as of 22:03, 16 November 2017

The vertex shader is the one of the two original shaders introduced in Direct3D 8, and it is the only shader besides the pixel shader that must be provided before triangles can be rendered. It's kind of a big deal.

Video

The tutorial video is on YouTube here.

Downloads

The GitHub repository for the tutorial code is here.

See also