Difference between revisions of "3D Fundamentals Tutorial 13"

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Shading, dynamic lighting, whatever you wanna call it. This is the real meat of realtime 3D graphics. We are now getting into the real shit bois (and gurls). We also look at loading meshes from files, because I don't know about you, but I am tired as fuck of goddamn cubes.
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The geometry shader is a funky little shader stage added in Direct3D 10. It is weird and powerful and versatile, so we are including it in our basic software rasterization pipeline. It is the last type of shader stage that will be covered in this series.
  
 
== Video ==
 
== Video ==
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== See also ==
 
== See also ==
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]
* [[3D Fundamentals Tutorial 15|Next in series (Tutorial 15)]]
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* [[3D Fundamentals Tutorial 14|Next in series (Tutorial 14)]]
 
* [[3D Fundamentals Series]]
 
* [[3D Fundamentals Series]]

Latest revision as of 23:12, 21 January 2018

The geometry shader is a funky little shader stage added in Direct3D 10. It is weird and powerful and versatile, so we are including it in our basic software rasterization pipeline. It is the last type of shader stage that will be covered in this series.

Video

The tutorial video is on YouTube here.

Downloads

The GitHub repository for the tutorial code is here.

See also