Difference between revisions of "3D Fundamentals Tutorial 15"

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(Created page with "Flat shading is cool and all, but chili likes it smooth. So we're gonna learn how to shade our shit so smooth, it be like a motherfuckin baby's bottom. Which is to say, very s...")
 
(See also)
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== See also ==
 
== See also ==
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]
* [[3D Fundamentals Tutorial 15|Next in series (Tutorial 16)]]
+
* [[3D Fundamentals Tutorial 16|Next in series (Tutorial 16)]]
 
* [[3D Fundamentals Series]]
 
* [[3D Fundamentals Series]]

Revision as of 21:32, 12 May 2018

Flat shading is cool and all, but chili likes it smooth. So we're gonna learn how to shade our shit so smooth, it be like a motherfuckin baby's bottom. Which is to say, very smooth indeed. And trust me, I know. I've touched a lot of baby bottoms in my day. Does that concern you? Well it motherfucking should. Anyways, we also generate some procedural geometry (sphere) and load a mesh from .obj with vertex normals.

Topics

  • Procedural sphere generation (with normals)
  • Gouraud (per vertex) smooth shading
  • Loading meshes with per-vertex normal information using SHITTY FUCKING TINYOBJ FUCK THAT LIBRARY

Video

The tutorial video is on YouTube here.

Downloads

The GitHub repository for the tutorial code is here.

See also