3D Fundamentals Tutorial 9

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In this tutorial we incorporate our first shader stage into the 3D pipeline: the pixel shader stage. We also explore some basic example pixel shaders (more heavy-duty stuff to come later).

Video

The tutorial video is on YouTube here.


  • What is a Pixel Shader and why is it used? 0:20
  • We want to make color mapping of the triangles in the rendering pipeline configurable
  • One way is to use templated function objects (functors) as "plug-in" code
  • These functors determine the color of the pixel based on their input
  • Refactoring of the gfx.PutPixel(...) function in Pipeline.h<code> 2:04

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Downloads

The GitHub repository for the tutorial code is here.

See also