Difference between revisions of "Beginner C++ Game Programming Series"

From Chilipedia
Jump to: navigation, search
Line 4: Line 4:
 
This series is a reboot of Chili's original beginner series launched back in 2012 (ah, the good old days). The way that Direct3D applications are built and the tools used have changed over the last 5 or so years, and the reboot updates the tutorials to reflect those changes. It also corrects some mistakes that were made, and is reworked to shorten the journey to learning hardware 3D graphics programming and introduce object-oriented programming at an earlier stage.
 
This series is a reboot of Chili's original beginner series launched back in 2012 (ah, the good old days). The way that Direct3D applications are built and the tools used have changed over the last 5 or so years, and the reboot updates the tutorials to reflect those changes. It also corrects some mistakes that were made, and is reworked to shorten the journey to learning hardware 3D graphics programming and introduce object-oriented programming at an earlier stage.
  
{| style="border:1px solid grey;border-collapse:collapse;width=100%;"
+
{| style="border:1px solid grey;border-collapse:collapse;width=100%;padding:5px;"
 
|- style="border:1px solid grey;background-color:white;color:black;font-weight:bold;text-align:center;"
 
|- style="border:1px solid grey;background-color:white;color:black;font-weight:bold;text-align:center;"
 
| style="width:10%;border:1px solid grey;"|Tutorial Number
 
| style="width:10%;border:1px solid grey;"|Tutorial Number

Revision as of 00:29, 16 July 2016

The beginner series is meant to teach fundamental C++ programming concepts. It also covers some basic graphics programming theory. Also: making shitty little games. It is suitable even for those with zero programming experience. If this ain't your first rodeo, you can use this here wiki to jump through the lessons, skipping any B.S. what you already know.

History

This series is a reboot of Chili's original beginner series launched back in 2012 (ah, the good old days). The way that Direct3D applications are built and the tools used have changed over the last 5 or so years, and the reboot updates the tutorials to reflect those changes. It also corrects some mistakes that were made, and is reworked to shorten the journey to learning hardware 3D graphics programming and introduce object-oriented programming at an earlier stage.

Tutorial Number Subtitle Release Date Runtime
0 Intro/Setup July 30, 2016 15:20
This is some texty gargalt right here dcolr pickler html css javastricp lphp qjsdur bootstrap ansd xml certivifcacyut W3Schools is optimized for learning, testing, and training. Examples might be simplified to improve reading and basic understanding. Tutorials, references, and examples are constantly reviewed to avoid errors, but we cannot warrant full correctness of all content. While using this site, you agree to have read and accepted our terms of use, cookie and privacy policy. Copyright 1999-2016 by Refsnes Data. All Rights Reserved. Powered by W3.CSS.