Difference between revisions of "Beginner C++ Game Programming Tutorial 0"

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(See also)
(See also)
Line 23: Line 23:
  
 
== See also ==
 
== See also ==
* [[Beginner C++ Game Programming Tutorial 1|Next in series]]
+
* [[Beginner C++ Game Programming Tutorial 1|Next in series (Tutorial 1)]]
 
* [[Beginner C++ Game Programming Series]]
 
* [[Beginner C++ Game Programming Series]]

Revision as of 00:22, 19 July 2016

This tutorial introduces the Beginner C++ Game Programming Series and walks you through the setup required to follow along with Chili. It also explains who the series is intended for, the goals and outline of the series, and tips on how to succeed, but you can skip all that bullshit if you have crippling ADD.

Concepts Taught

Video Timestamp Index

  • Video Start 0:00
  • Series Focus and Language Choice (C++) 1:29
  • Teaching Philisophy and Framework 3:29
  • Long-term Course Plan 5:29
  • Prerequisites 8:29
  • Setup of Visual Studio and Framework 11:29
  • First Challenge 17:29

Homework

The homework for this lesson is to experiment with the PutPixel() function and deduce the meanings of the five function parameters. The solution is given at the beginning of the next tutorial.

Links

See also