Difference between revisions of "Beginner C++ Game Programming Tutorial 12"

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== Downloads ==
== Downloads ==
I'll put the starting code here when I get access to it (away from home at the moment). If you have the solution from the Tutorial 11 homework you can use it instead.
The starting code for Tutorial 12 is [http://www.planetchili.net/downloads/T12-Poo.zip here].
== See also ==
== See also ==

Revision as of 13:34, 2 November 2016

Here we learn about the concept of encapsulation (ask your mom where she keeps the Vicodin!), which is the main principle behind object oriented programming (so listen the fuck up eh?). We also learn how to construct shit, and how to make our shit private.

Concepts Taught

  • Encapsulation and data hiding
  • How to create a constructor
  • How do initialize embedded objects (class initializer list)
  • How to control member access (private keyword)


This page has some interesting discussion on why we bother with all this encapsulation bullshit.

Video Timestamp Index

Coming soon!


  1. Encapsulate the fuck out of the Dude class.
  2. Increase the number of Poo objects from 3 to 9.

The solution is given in a future video.


The starting code for Tutorial 12 is here.

See also