Difference between revisions of "Beginner C++ Game Programming Tutorial 21"

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* Mapping from a logical 2D array to a 1D array
 
* Mapping from a logical 2D array to a 1D array
 
* Using forward declaration to enable circular dependency by breaking a circular #include chain
 
* Using forward declaration to enable circular dependency by breaking a circular #include chain
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== Notes ==
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Here's an article I found that I like. I like it because it shits in the mouth of multidimensional arrays, which I am no fan of. I maybe wouldn't agree with 100% of what this dude is saying, but it's most all valid points: [http://www.cplusplus.com/forum/articles/17108/ fuck MD arrays forever].
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Revision as of 19:43, 11 February 2017

2D arrays are awesome because they fuckin' let us organize or data and shit. Board games like chess, strategy games like Civilization, roguelikes, RTS games, X-Com... it's all grids baby. Also, time to learn how to circular depend our shit with forward declaration (you should still avoid circ. dep. when possible tho).

Topics Covered

  • Mapping from a logical 2D array to a 1D array
  • Using forward declaration to enable circular dependency by breaking a circular #include chain

Notes

Here's an article I found that I like. I like it because it shits in the mouth of multidimensional arrays, which I am no fan of. I maybe wouldn't agree with 100% of what this dude is saying, but it's most all valid points: fuck MD arrays forever.

Video Timestamp Index

Tutorial 21

Source Code Download

Snek Repository

Homework

The goal for this video's homework is to modify Snek so that the field can contain 3 things (besides the Snek): goals, obstacles, and poison. Hitting an obstacle ends the game. Hitting a goal will grow the Snek and spawn another goal and an obstacle. Hitting a poison will speed the Snek up.

Other good modifications include: not speeding up the Snek over time or when a goal is eaten (the poison is enough for that) and adding a speedup key that can speed the Snek up to a certain speed (but never slower than its current normal speed).

The solution to this homework is coming soon.

See also