Difference between revisions of "Beginner C++ Game Programming Tutorial 21"

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(Homework)
(Homework)
 
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== Topics Covered ==
 
== Topics Covered ==
* Mapping from a logical 2D array to 1D array
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* Mapping from a logical 2D array to a 1D array
 
* Using forward declaration to enable circular dependency by breaking a circular #include chain
 
* Using forward declaration to enable circular dependency by breaking a circular #include chain
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== Notes ==
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Here's an article I found that I like. I like it because it shits in the mouth of <code>&#91;&#93;&#91;&#93;</code> multidimensional arrays, which I am no fan of. I maybe wouldn't agree with 100% of what this dude is saying, but it's mostly valid points: [http://www.cplusplus.com/forum/articles/17108/ fuck MD arrays forever].
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Also see this discussion here: [http://forum.planetchili.net/viewtopic.php?f=3&t=4011&start=10#p24518 Chili talks about <code>&#91;&#93;&#91;&#93;</code> arrays].
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==
[https://youtu.be/fuck_everything Tutorial 21]
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[https://youtu.be/Zbw58vTotok Tutorial 21]
  
 
== Source Code Download ==
 
== Source Code Download ==
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Other good modifications include: not speeding up the Snek over time or when a goal is eaten (the poison is enough for that) and adding a speedup key that can speed the Snek up to a certain speed (but never slower than its current normal speed).
 
Other good modifications include: not speeding up the Snek over time or when a goal is eaten (the poison is enough for that) and adding a speedup key that can speed the Snek up to a certain speed (but never slower than its current normal speed).
  
The solution to this homework is coming soon.
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The solution to this homework is [https://www.youtube.com/edit?o=U&video_id=Vcb_Z2C7Pfc here].
  
 
== See also ==
 
== See also ==

Latest revision as of 15:24, 12 May 2017

2D arrays are awesome because they fuckin' let us organize or data and shit. Board games like chess, strategy games like Civilization, roguelikes, RTS games, X-Com... it's all grids baby. Also, time to learn how to circular depend our shit with forward declaration (you should still avoid circ. dep. when possible tho).

Topics Covered

  • Mapping from a logical 2D array to a 1D array
  • Using forward declaration to enable circular dependency by breaking a circular #include chain

Notes

Here's an article I found that I like. I like it because it shits in the mouth of [][] multidimensional arrays, which I am no fan of. I maybe wouldn't agree with 100% of what this dude is saying, but it's mostly valid points: fuck MD arrays forever.

Also see this discussion here: Chili talks about [][] arrays.

Video Timestamp Index

Tutorial 21

Source Code Download

Snek Repository

Homework

The goal for this video's homework is to modify Snek so that the field can contain 3 things (besides the Snek): goals, obstacles, and poison. Hitting an obstacle ends the game. Hitting a goal will grow the Snek and spawn another goal and an obstacle. Hitting a poison will speed the Snek up.

Other good modifications include: not speeding up the Snek over time or when a goal is eaten (the poison is enough for that) and adding a speedup key that can speed the Snek up to a certain speed (but never slower than its current normal speed).

The solution to this homework is here.

See also