Difference between revisions of "Beginner C++ Game Programming Tutorial 22"

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We learn how to use enum to get rid of all the magic number bullshit for representing a number of options or states, and we learn how to use switch/case as an alternative to long if ... else chains. I also give the sermon on the mount (c:).
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We learn how to use <code>enum</code> to get rid of all the magic number bullshit for representing a number of options or states, and we learn how to use <code>switch</code>/<code>case</code> as an alternative to long <code>if</code> ... <code>else</code> chains. I also give the sermon on the mount (c:).
  
 
== Topics Covered ==
 
== Topics Covered ==
* Declaring and using enum class
+
* Declaring and using <code>enum class</code>
* Writing a switch statement
+
* Writing a <code>switch</code> statement
 
* The evils of premature eja... optimization
 
* The evils of premature eja... optimization
 
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Revision as of 01:14, 19 February 2017

We learn how to use enum to get rid of all the magic number bullshit for representing a number of options or states, and we learn how to use switch/case as an alternative to long if ... else chains. I also give the sermon on the mount (c:).

Topics Covered

  • Declaring and using enum class
  • Writing a switch statement
  • The evils of premature eja... optimization

Video Timestamp Index

Tutorial 22

Source Code Download

Snek Repository Fart-Annoyed Repository

Homework

The goal for this video's homework is to modify apply the concepts learned in this tutorial to Fart-Annoyed.

The solution to this homework is coming soon.

See also