Difference between revisions of "Beginner C++ Game Programming Tutorial 5"

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(Solution Errata)
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The solution will be given in a future video.
 
The solution will be given in a future video.
  
=== Solution Errata ===
 
Read the below (click Expand) only after attempting the problem yourself.
 
 
<div class="mw-collapsed mw-collapsible" style="width:450px">
 
In the solution ([https://youtu.be/4vc8riKxPUg?t=3m32s 3:32]), Chili declares (in <code>Game</code>) a <code>bool</code> variable <code>controlIsPressed</code> to signal that the shape should be changed. First of all, the key being pressed is the SHIFT key, so this is confusing.
 
 
Secondly, a better name for this variable would have been <code>isBoxMode</code>, since the drawing code doesn't really care what key was actually pressed, all it wants to know is what shape it should be drawing. This doesn't affect the behavior of the program in any way, but it makes it more logically coherent.
 
</div>
 
  
 
== See also ==
 
== See also ==
 
* [[Beginner C++ Game Programming Tutorial 6|Next in series (Tutorial 6)]]
 
* [[Beginner C++ Game Programming Tutorial 6|Next in series (Tutorial 6)]]
 
* [[Beginner C++ Game Programming Series]]
 
* [[Beginner C++ Game Programming Series]]

Revision as of 12:32, 23 August 2016

Comparison and Boolean logic operators. Operators galore! Make if statements great again! Let the int dick measuring contests begin!

Concepts Taught

  • Comparison operators (>, <, ==, >=, <=, !=)
  • Boolean operators (&&, ||, !)
  • Using parentheses to change order of evaluation (effectively changing what an operator works on)

Video Timestamp Index

Coming soon!

Homework

Draw two targeting boxes, one controlled with the arrow keys and one stationary, and have the color of the mobile targeting box change whenever the targeting boxes overlap.

The solution will be given in a future video.


See also