Difference between revisions of "Beginner C++ Game Programming Tutorial 6"

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(Homework)
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How to make member functions. That is all.
 
 
== Concepts Taught ==
 
* Declaring and defining member functions
 
* Function return values
 
 
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==
Coming soon!
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* Intro [https://www.youtube.com/watch?v=kJUjegbqFag&t=0m0s 0:00]
 
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* Current code recap [https://www.youtube.com/watch?v=kJUjegbqFag&t=0m26s 0:26]
== Homework ==
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* Making our first function (very emotional moment) [https://www.youtube.com/watch?v=kJUjegbqFag&t=1m18s 1:18]
There are two levels of difficulty.
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* Refactoring, making our function more versatile, function parameters [https://www.youtube.com/watch?v=kJUjegbqFag&t=4m46s 4:46]
# Create a function(s) to limit the targeting box to within the screen drawing region.
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* Revisiting collision test code because of all the touching [https://www.youtube.com/watch?v=kJUjegbqFag&t=8m21s 8:21]
# Same as above, but you are not allowed to use the <code>x_mobile</code> and <code>y_mobile</code> member variables directly in the bodies of the functions.
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* More refactoring, collision function [https://www.youtube.com/watch?v=kJUjegbqFag&t=9m20s 9:20]
 
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* More boxes [https://www.youtube.com/watch?v=kJUjegbqFag&t=14m17s 14:17]
The solution is given in [https://youtu.be/_mBq68B7_08 this video].
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* Homework [https://www.youtube.com/watch?v=kJUjegbqFag&t=16m57s 16:57]
 
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== See also ==
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* [[Beginner C++ Game Programming Tutorial 7|Next in series (Tutorial 7)]]
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* [[Beginner C++ Game Programming Series]]
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Revision as of 00:25, 23 September 2019

Video Timestamp Index

  • Intro 0:00
  • Current code recap 0:26
  • Making our first function (very emotional moment) 1:18
  • Refactoring, making our function more versatile, function parameters 4:46
  • Revisiting collision test code because of all the touching 8:21
  • More refactoring, collision function 9:20
  • More boxes 14:17
  • Homework 16:57