Graphics (Chili Framework)

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Graphics is a class in the Chili Framework that you *spoilers* use to draw to the screen. Since Chili has a big ole chubby for graphics theory, we screw around in this class a lot over the course of the tutorials. "My name is Simon, and I like to do drawrings." - Simon

Members

Public Interface

PutPixel(int x,int y,int r,int g,int b)

This little number let's you set the colors of the pixels on the screen (actually streamer, it sets the pixels in client area of your application's window). As you might expect, x and y specify the coordinates on the screen ((0,0) being the top left, (width-1,height-1) being the bottom right), and r, g, and b specify the color channels.