Graphics (Chili Framework)

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Graphics is a class in the Chili Framework that you *spoilers* use to draw to the screen. Since Chili has a big ole chubby for graphics theory, we screw around in this class a lot over the course of the tutorials. "My name is Simon, and I like to do drawrings." - Simon

Members

PutPixel()

Declaration: void PutPixel(int x,int y,int r,int g,int b)

This little number let's you set the colors of the pixels on the screen (actually streamer, it sets the pixels in a buffer residing in system memory, which then is copied to a texture in graphics memory and drawn to the backbuffer, which is subsequently presented to a region of the screen corresponding to the client area of the application window YEAH OKAY FUCK OFF NOW), which means you can pretty much create any image you want, even Teletubbie porn.

As you might expect, x and y specify the coordinates on the screen ((0,0) being the top left, (width-1,height-1) being the bottom right), and r, g, and b specify the color channels. If you try and draw outside of the screen space, you might get F'ed in the A. So don't do that.