Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 17"
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== See also == | == See also == | ||
− | * [[Hardware 3D (C++ DirectX Graphics) Tutorial | + | * [[Hardware 3D (C++ DirectX Graphics) Tutorial 18|Next in series (Tutorial 18)]] |
* [[Hardware 3D Series (C++ DirectX Graphics)]] | * [[Hardware 3D Series (C++ DirectX Graphics)]] | ||
* [https://www.patreon.com/planetchili Planet Chili Patreon] | * [https://www.patreon.com/planetchili Planet Chili Patreon] |
Revision as of 00:35, 23 March 2019
In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.
Topics Covered
- Line list and line strip primitive topologies
- Adding vertex attributes (vertex color)
- Indexed drawing
- Adjusting the viewport