Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 24"

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(Topics Covered)
Line 11: Line 11:
 
** Inspecting contents of constant buffers
 
** Inspecting contents of constant buffers
 
** Object history
 
** Object history
 +
=== Part 2 ===
 +
* Organizing constant buffers
 +
* Specular highlights
 +
* Constant buffer data alignment issues
 +
* Graphics Debugger geometry inspection
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Revision as of 14:06, 25 May 2019

In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionality of the Graphics Debugger (it's pretty dope).

Topics Covered

Part 1

  • Point light class with ImGui controls
  • Single-color per-pixel diffuse shader
  • Graphics Debugger
    • Examining pixel history
    • Stepping through shader code and inspecting variables
    • Inspecting CPU-side call stack corresponding to D3D events
    • Inspecting contents of constant buffers
    • Object history

Part 2

  • Organizing constant buffers
  • Specular highlights
  • Constant buffer data alignment issues
  • Graphics Debugger geometry inspection

Video Timestamp Index

Source Code

See also