Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 26"
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Revision as of 16:24, 15 June 2019
This video is a bit of a diversion from the graphics stuff to do a little bit of experimentation and brainstorming with data structure and meta-programming. The goal is to replace the functionality of what you can do with the struct keyword at compile time with a system that does the same things, but at runtime, and with reflection capabilities.
Topics Covered
- Dynamic Vertex Buffer
- Proxy view objects
- Template recursion parameter pack processing
- Template specialization map technique