Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 29"
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Revision as of 00:15, 13 July 2019
We take the first step in creating a free mouse-look camera control by adding the ability to hide the Windows cursor as well as the ability to confine the cursor to our window.
Topics Covered
- Hiding the cursor with [code]ShowCursor[/code]
- Confining the cursor with [code]ClipCursor[/code]
- Using [code]WM_ACTIVATE[/code] to handle window activation