Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 29"

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(Topics Covered)
(Topics Covered)
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* Hiding the cursor with <code>ShowCursor</code>
 
* Hiding the cursor with <code>ShowCursor</code>
 
* Confining the cursor with <code>ClipCursor</code>
 
* Confining the cursor with <code>ClipCursor</code>
* Using <code>WM_ACTIVATE</code> to handle window activation
+
* Using <code>WM_ACTIVATE</code> to handle window activation/deactivation
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Revision as of 00:23, 13 July 2019

We take the first step in creating a free mouse-look camera control by adding the ability to hide the Windows cursor as well as the ability to confine the cursor to our window.

Topics Covered

  • Hiding the cursor with ShowCursor
  • Confining the cursor with ClipCursor
  • Using WM_ACTIVATE to handle window activation/deactivation

Video Timestamp Index

Source Code

See also