Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 32"

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Revision as of 22:15, 4 August 2019

Oh my gawd look at how sexy nanoboi is. Materials are the bomb-diggity.

Topics Covered

  • Funky pointer to pointer bullshits
  • Indexing into Assimp materials
  • Iterating over Assimp material properties
  • Loading Assimp material texture
  • Multiple textures per Drawable (multi-slot binding)
  • Accessing Assimp vertex texture coordinates
  • Specular maps with color-intensity and glossiness (power)
  • Unpacking (mapping) alpha channel to specular power
  • Loading material constants (specular power)

Video Timestamp Index

Source Code

See also