Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 49"

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Revision as of 16:50, 5 April 2020

A bit of a lighter tutorial to catch our breath. In this video we quickly go over some engine improvements / fixes, and cover a few interesting tidbits about how Direct3D works, including a crucial detail of InputLayout.

Topics Covered

  • Ability to persist the contents of a RenderTarget to disk as an image file
  • Input layouts created with identical element descriptor arrays are not necessarily interchangeable
  • Optional compiler warning to flag missing virtual destructors
  • Other sundry fixes / enhancements

Video Timestamp Index

Source Code

See also