Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 55"

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(Created page with "Fifth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements hardware PCF comparison, discusses the concept of soft shadows, and i...")
 
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Latest revision as of 13:20, 27 June 2020

Fifth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements hardware PCF comparison, discusses the concept of soft shadows, and introduces the theory behind an adaptive biasing technique called "slope-scaled depth biasing".

Topics Covered

  • Sampler comparison mode
  • Comparison sampling in HLSL
  • Dynamic HLSL loops vs. statically unrolled ones
  • Soft shadows and area lights
  • Slope-scaled depth biasing

Video Timestamp Index

Source Code

See also