Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 0"

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(Created page with "This video talks about the course syllabus for the Hardware 3D tutorial series (the shit we gonna learn) and the prerequisites for following this series (what you need to know...")
 
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== Topics Covered ==
 
== Topics Covered ==
* Basic exception <code>try</code>ing <code>throw</code>ing and <code>catch</code>ing
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* Direct3D 11 vs. D3D12 / Vulkan
* Exceptions 'bubbling up'
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* Course Syllabus (Topics Covered)
* Rethrowing with <code>throw</code>
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* Prerequisites / Requirements
* <code>std::exception</code> and its derivatives
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* Planet Chili Community
* Polymorphism in exception handling
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* <code>catch(...)</code>
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* Throw by value, catch by <code>const</code> reference
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* Exceptions and destructors
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* <code>noexcept</code> and move constuctors vs. standard containers
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/DMdyz0lrFBI Tutorial 22 Part 1]
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* [https://youtu.be/DMdyz0lrFBI Tutorial 0]
* [https://youtu.be/_6G5yDgoWiA Tutorial 22 Part 2]
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== Extra Discussion ==
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I had an interesting exchange with a viewer, and made a bit of a writeup here: [http://forum.planetchili.net/viewtopic.php?f=3&t=4305 essay time].
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== Source Code ==
 
== Source Code ==

Revision as of 18:51, 16 December 2018

This video talks about the course syllabus for the Hardware 3D tutorial series (the shit we gonna learn) and the prerequisites for following this series (what you need to know, and what you need to have). Use it to get an idea of what this series is about, and whether you have what it takes to follow along. If you don't know this shit, it's okay to just come along for the ride if you interested; you'll learn something at least. But if you decide you wanna dig deep and master the material, check out the links below for my C++ series and the 3D Fundamentals series.

Topics Covered

  • Direct3D 11 vs. D3D12 / Vulkan
  • Course Syllabus (Topics Covered)
  • Prerequisites / Requirements
  • Planet Chili Community

Video Timestamp Index

Source Code

Basic Plan for Intermediate

We're gonna start low level, and work our way up quickly to the good shit. This first arc of Intermediate is gonna be 100% console app land. First comes a little lecture on memory, variables, and the binary number system. Then we cover pointers, c-strings and console I/O, basic file I/O, and heap allocation. This is where we ascend to a higher plane of thought. We will migrate from c-strings and basic I/O to awesome std::string and std streams. While we're on the topic of containers, let's get a taste of std::vector. Then, we'll wrap up the console app section with a fun little word game, putting together everything learned so far in Intermediate.

After the console section, the plan is to learn how to load an image from a bitmap file, and then to cover basic sprite drawing operations, so we can abandon the nasty PutPixel calls once and for all. After this we'll cover more standard library containers, iterators, and algorithms. We're gonna learn OOP concepts like inheritance and polymorphism. We're gonna learn sweet C++11 stuff like lambda functions and move semantics. And we're gonna make more games.

Video Timestamp Index

Tutorial 0

Homework

None!

See also