Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 1"
From Chilipedia
(Created page with "This video talks about the course syllabus for the Hardware 3D tutorial series (the shit we gonna learn) and the prerequisites for following this series (what you need to know...") |
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− | + | To start of our majickal journey of bullshit, we create a fresh, empty Visual Studio solution, configure that fucker to our liking, and write our Windows entry point. Also, some talking about how Windows do. | |
== Topics Covered == | == Topics Covered == | ||
− | * | + | * Win32 Project Build Settings |
− | * | + | * Windows Entry Point |
− | * | + | * Windows API Class / Instance System |
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== Video Timestamp Index == | == Video Timestamp Index == | ||
− | [https://youtu.be/ | + | [https://youtu.be/_sssssssss4 Tutorial 1] |
== Source Code == | == Source Code == | ||
− | * [https://github.com/planetchili/ | + | * [https://github.com/planetchili/hw3d Hardware 3D GitHub Repo] |
== See also == | == See also == | ||
* [[Hardware 3D (C++ DirectX Graphics) Tutorial 2|Next in series (Tutorial 2)]] | * [[Hardware 3D (C++ DirectX Graphics) Tutorial 2|Next in series (Tutorial 2)]] | ||
* [[Hardware 3D Series (C++ DirectX Graphics)]] | * [[Hardware 3D Series (C++ DirectX Graphics)]] | ||
+ | * [https://www.patreon.com/planetchili Planet Chili Patreon] |
Revision as of 00:59, 20 December 2018
To start of our majickal journey of bullshit, we create a fresh, empty Visual Studio solution, configure that fucker to our liking, and write our Windows entry point. Also, some talking about how Windows do.
Topics Covered
- Win32 Project Build Settings
- Windows Entry Point
- Windows API Class / Instance System