Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 10"

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Revision as of 19:11, 3 February 2019

We create a small App class which will act as the top level of our application object, owning the main window and top level game constructs.

Topics Covered

  • App class
  • PeekMessage vs GetMessage
  • ProcessMessages with std::optional return

Video Timestamp Index

Tutorial 10

Source Code

See also