Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 10"
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Revision as of 19:11, 3 February 2019
We create a small App
class which will act as the top level of our application object, owning the main window and top level game constructs.
Topics Covered
-
App
class -
PeekMessage
vsGetMessage
-
ProcessMessages
withstd::optional
return