Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 11"

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(Created page with "Direct3D 11 is mostly interfaced with as a collection of COM (Component Object Model) objects. In this tutorial we learn about the fundamental concepts and techniques of Micro...")
 
 
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* Reference Counting
 
* Reference Counting
 
* QueryInterface
 
* QueryInterface
* UUID / __uuidof
+
* UUID / <code>__uuidof</code>
* IActiveDesktop / IShellLink / IPersistFile
+
* <code>IActiveDesktop</code> / <code>IShellLink</code> / <code>IPersistFile</code>
 
* COM / C++ Parallels
 
* COM / C++ Parallels
  

Latest revision as of 22:59, 7 February 2019

Direct3D 11 is mostly interfaced with as a collection of COM (Component Object Model) objects. In this tutorial we learn about the fundamental concepts and techniques of Microsoft COM.

Topics Covered

  • Features of COM
  • Binary Compatibility
  • Interface Software Engineering Concept
  • Reference Counting
  • QueryInterface
  • UUID / __uuidof
  • IActiveDesktop / IShellLink / IPersistFile
  • COM / C++ Parallels

Video Timestamp Index

Tutorial 11

Source Code

See also