Hardware 3D (C++ DirectX Graphics) Tutorial 11

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Direct3D 11 is mostly interfaced with as a collection of COM (Component Object Model) objects. In this tutorial we learn about the fundamental concepts and techniques of Microsoft COM.

Topics Covered

  • Features of COM
  • Binary Compatibility
  • Interface Software Engineering Concept
  • Reference Counting
  • QueryInterface
  • UUID / __uuidof
  • IActiveDesktop / IShellLink / IPersistFile
  • COM / C++ Parallels

Video Timestamp Index

Tutorial 11

Source Code

See also