Hardware 3D (C++ DirectX Graphics) Tutorial 13

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In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and we create a nifty little class Graphics to hold all this bullshit.

Topics Covered

  • class Graphics
  • D3D11CreateDeviceAndSwapChain()
  • Descriptor stuctures
  • Present()
  • Creation of ID3D11RenderTargetView from a swap chain
  • ClearRenderTargetView()

Video Timestamp Index

Tutorial 13

Source Code

See also