Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 13"
From Chilipedia
(Created page with "In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and...") |
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== Video Timestamp Index == | == Video Timestamp Index == | ||
− | [https://youtu.be/ | + | [https://youtu.be/-xM2rmYN5YY Tutorial 13] |
== Source Code == | == Source Code == |
Latest revision as of 18:35, 22 February 2019
In this video we create the mother of all D3D11 objects--the device. We also learn how to present the backbuffer (flip/swap) and how to fill the screen with a solid color, and we create a nifty little class Graphics
to hold all this bullshit.
Topics Covered
-
class Graphics
-
D3D11CreateDeviceAndSwapChain()
- Descriptor stuctures
-
Present()
- Creation of
ID3D11RenderTargetView
from a swap chain -
ClearRenderTargetView()