Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 14"
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− | Error reporting and rich diagnostics. These are what separate professional engineer's approach to tackling a new API from the finger-up-butting of an amateur. | + | Error reporting and rich diagnostics. These are what separate a professional engineer's approach to tackling a new API from the finger-up-butting of an amateur. |
== Topics Covered == | == Topics Covered == |
Revision as of 01:14, 2 March 2019
Error reporting and rich diagnostics. These are what separate a professional engineer's approach to tackling a new API from the finger-up-butting of an amateur.
Topics Covered
- dxerr replacement code
- DXGIInfo Debug Layer