Hardware 3D (C++ DirectX Graphics) Tutorial 14

From Chilipedia
Revision as of 18:59, 2 March 2019 by Chili (Talk | contribs) (Topics Covered)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Error reporting and rich diagnostics. These are what separate a professional engineer's approach to tackling a new API from the finger-up-butting of an amateur.

Topics Covered

  • dxerr replacement code
  • Direct3D Device Debug Layer
  • IDXGIInfoQueue

Video Timestamp Index

Tutorial 14

Source Code

See also