Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 16"
From Chilipedia
(Created page with "Who knew it took so much goddamn code to draw a single freaking triangle? == Topics Covered == === Part 1 === * Draw Command * Vertex Buffer * Vertex Shader == Video Timesta...") |
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Line 6: | Line 6: | ||
* Vertex Buffer | * Vertex Buffer | ||
* Vertex Shader | * Vertex Shader | ||
+ | === Part 2 === | ||
+ | * Pixel Shader | ||
+ | * Render Target | ||
+ | * Viewport | ||
+ | * Primitive Topology | ||
+ | * Input Layout | ||
== Video Timestamp Index == | == Video Timestamp Index == | ||
[https://youtu.be/pfbWt1BnPIo Tutorial 16.1] | [https://youtu.be/pfbWt1BnPIo Tutorial 16.1] | ||
+ | [https://youtu.be/KR8bP0G07fc Tutorial 16.2] | ||
== Source Code == | == Source Code == |
Revision as of 21:40, 15 March 2019
Who knew it took so much goddamn code to draw a single freaking triangle?
Topics Covered
Part 1
- Draw Command
- Vertex Buffer
- Vertex Shader
Part 2
- Pixel Shader
- Render Target
- Viewport
- Primitive Topology
- Input Layout