Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 17"

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(See also)
(Topics Covered)
Line 2: Line 2:
  
 
== Topics Covered ==
 
== Topics Covered ==
 +
* Triangle winding order / back face culling
 
* Line list and line strip primitive topologies
 
* Line list and line strip primitive topologies
 
* Adding vertex attributes (vertex color)
 
* Adding vertex attributes (vertex color)
 +
* UNORM vs UINT
 
* Indexed drawing
 
* Indexed drawing
 
* Adjusting the viewport
 
* Adjusting the viewport

Revision as of 15:41, 23 March 2019

In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.

Topics Covered

  • Triangle winding order / back face culling
  • Line list and line strip primitive topologies
  • Adding vertex attributes (vertex color)
  • UNORM vs UINT
  • Indexed drawing
  • Adjusting the viewport

Video Timestamp Index

Tutorial 17

Source Code

See also