Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 17"
From Chilipedia
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== Topics Covered == | == Topics Covered == | ||
+ | * Triangle winding order / back face culling | ||
* Line list and line strip primitive topologies | * Line list and line strip primitive topologies | ||
* Adding vertex attributes (vertex color) | * Adding vertex attributes (vertex color) | ||
+ | * UNORM vs UINT | ||
* Indexed drawing | * Indexed drawing | ||
* Adjusting the viewport | * Adjusting the viewport |
Revision as of 15:41, 23 March 2019
In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.
Topics Covered
- Triangle winding order / back face culling
- Line list and line strip primitive topologies
- Adding vertex attributes (vertex color)
- UNORM vs UINT
- Indexed drawing
- Adjusting the viewport