Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 17"
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Revision as of 23:29, 22 March 2019
In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.
Topics Covered
- Line list and line strip primitive topologies
- Adding vertex attributes (vertex color)
- Indexed drawing
- Adjusting the viewport
Video Timestamp Index
Source Code
See also
- Next in series (Tutorial 18)
- Hardware 3D Series (C++ DirectX Graphics)
- Planet Chili Patreon