Hardware 3D (C++ DirectX Graphics) Tutorial 17

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In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.

Topics Covered

  • Triangle winding order / back face culling
  • Line list and line strip primitive topologies
  • Adding vertex attributes (vertex color)
  • UNORM vs UINT
  • Indexed drawing
  • Adjusting the viewport

Video Timestamp Index

Tutorial 17

Source Code

See also