Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 17"
From Chilipedia
(→Topics Covered) |
(→See also) |
||
Line 16: | Line 16: | ||
== See also == | == See also == | ||
− | * [[Hardware 3D (C++ DirectX Graphics) Tutorial 18|Next in series (Tutorial | + | * [[Hardware 3D (C++ DirectX Graphics) Tutorial 18|Next in series (Tutorial 18)]] |
* [[Hardware 3D Series (C++ DirectX Graphics)]] | * [[Hardware 3D Series (C++ DirectX Graphics)]] | ||
* [https://www.patreon.com/planetchili Planet Chili Patreon] | * [https://www.patreon.com/planetchili Planet Chili Patreon] |
Latest revision as of 23:38, 29 March 2019
In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.
Topics Covered
- Triangle winding order / back face culling
- Line list and line strip primitive topologies
- Adding vertex attributes (vertex color)
- UNORM vs UINT
- Indexed drawing
- Adjusting the viewport