Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 17"

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(Topics Covered)
(See also)
 
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== See also ==
 
== See also ==
* [[Hardware 3D (C++ DirectX Graphics) Tutorial 18|Next in series (Tutorial 18)]]
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* [[Hardware 3D (C++ DirectX Graphics) Tutorial 18|Next in series (Tutorial 18)]]
 
* [[Hardware 3D Series (C++ DirectX Graphics)]]
 
* [[Hardware 3D Series (C++ DirectX Graphics)]]
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]

Latest revision as of 23:38, 29 March 2019

In this video we get a little more familiar with the rendering pipeline as we fiddle with the various settings and try all sorts of variations out.

Topics Covered

  • Triangle winding order / back face culling
  • Line list and line strip primitive topologies
  • Adding vertex attributes (vertex color)
  • UNORM vs UINT
  • Indexed drawing
  • Adjusting the viewport

Video Timestamp Index

Tutorial 17

Source Code

See also