Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 18"

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Latest revision as of 19:55, 6 April 2019

Constant buffers allow us to pass data along to our shaders that remain uniform across all vertices/pixels/etc. in a single draw call. Use them for stuff like binding your transformation matrices to your vertex shader.

Topics Covered

  • Constant buffers
  • Dynamic resource type
  • HLSL matrix and mul()
  • row_major

Video Timestamp Index

Tutorial 18

Source Code

See also