Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 18"

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(Created page with "Constant buffers allow us to pass data along to our shaders that remain uniform across all vertices/pixels/etc. in a single draw call. Use them for stuff like binding your tra...")
 
(Video Timestamp Index)
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
[https://youtu.be/YFrCrasocX8 Tutorial 17]
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[https://youtu.be/VELCxc0fmwY Tutorial 18]
  
 
== Source Code ==
 
== Source Code ==

Revision as of 00:17, 30 March 2019

Constant buffers allow us to pass data along to our shaders that remain uniform across all vertices/pixels/etc. in a single draw call. Use them for stuff like binding your transformation matrices to your vertex shader.

Topics Covered

  • Constant buffers
  • Dynamic resource type
  • HLSL matrix and mul()
  • row_major

Video Timestamp Index

Tutorial 18

Source Code

See also