Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 18"
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Revision as of 23:43, 29 March 2019
Constant buffers allow us to pass data along to our shaders that remain uniform across all vertices/pixels/etc. in a single draw call. Use them for stuff like binding your transformation matrices to your vertex shader.
Topics Covered
- Constant buffers
- Dynamic resource type
- HLSL matrix and mul()
- row_major