Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 19"
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(Created page with "The DirectXMath utility library gives you a buttload of ready-made routines for matrix and vector operations. SIMD support is the icing on the cake. == Topics Covered == * <c...") |
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* C++ operator overloads for <code>XMMATRIX</code> | * C++ operator overloads for <code>XMMATRIX</code> | ||
* <code>XMVECTOR</code> | * <code>XMVECTOR</code> | ||
− | * Unaligned / partial DirectXMath types (XMFLOAT3 etc.) | + | * Unaligned / partial DirectXMath types (<code>XMFLOAT3</code> etc.) |
== Video Timestamp Index == | == Video Timestamp Index == |
Latest revision as of 19:56, 6 April 2019
The DirectXMath utility library gives you a buttload of ready-made routines for matrix and vector operations. SIMD support is the icing on the cake.
Topics Covered
-
XMMATRIX
- Matrix factory functions
- C++ operator overloads for
XMMATRIX
-
XMVECTOR
- Unaligned / partial DirectXMath types (
XMFLOAT3
etc.)