Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 20"
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Latest revision as of 20:28, 13 April 2019
First 3D cube, indexed solid color shader, and Z-buffer setup. Tons o fun to be had in this one bois.
Topics Covered
- 3D mesh rendering (Cube)
- DirectX Math projection matrix
- Solid indexed color with
SV_PrimitiveID
- Depth buffer setup and clearing