Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 20"

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Revision as of 20:28, 13 April 2019

First 3D cube, indexed solid color shader, and Z-buffer setup. Tons o fun to be had in this one bois.

Topics Covered

  • 3D mesh rendering (Cube)
  • DirectX Math projection matrix
  • Solid indexed color with SV_PrimitiveID
  • Depth buffer setup and clearing

Video Timestamp Index

Tutorial 20

Source Code

See also