Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 20"

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(Created page with "First 3D cube, indexed solid color shader, and Z-buffer setup. Tons o fun to be had in this one bois. == Topics Covered == * 3D mesh rendering (Cube) * DirectX Math projectio...")
 
(Video Timestamp Index)
 
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
[https://youtu.be/xZhx_6CV0Vo Tutorial 20]
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[https://youtu.be/C0x87s-dTdE Tutorial 20]
  
 
== Source Code ==
 
== Source Code ==

Latest revision as of 20:28, 13 April 2019

First 3D cube, indexed solid color shader, and Z-buffer setup. Tons o fun to be had in this one bois.

Topics Covered

  • 3D mesh rendering (Cube)
  • DirectX Math projection matrix
  • Solid indexed color with SV_PrimitiveID
  • Depth buffer setup and clearing

Video Timestamp Index

Tutorial 20

Source Code

See also