Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 21"

From Chilipedia
Jump to: navigation, search
(Video Timestamp Index)
(Topics Covered)
 
Line 12: Line 12:
 
* <code>SetIndexFromStatic</code>
 
* <code>SetIndexFromStatic</code>
 
* Sharing cbuffer between instances of <code>TransformCbuf</code>
 
* Sharing cbuffer between instances of <code>TransformCbuf</code>
 +
=== Part 3 ===
 +
* Geometric primitives (cone, sphere, prism)
 +
* Geometry-distorting transforms
 +
* More <code>Drawable</code> types
 +
* <code>Factory</code> for drawables with <code>std::generate_n</code>
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Latest revision as of 00:31, 28 April 2019

In this three-part tutorial, we take a break from Direct3D api stuff to set up a better system for organizing Drawables and Bindables. Low coupling, high cohesion, and dynamic bullshits for the win.

Topics Covered

Part 1

  • Bindable system (things like shaders, vertex buffers, etc.)
  • Drawable system (things like the game entities that are drawn; they contain a collection of Bindables)
  • Partial protected access inheritance pattern
  • Weird quirk of C++ relating to visibility of protected members in the case of inheritance from a templated class
  • How to update constant buffers using Map / Unmap

Part 2

  • Static collection of per-class Bindable
  • SetIndexFromStatic
  • Sharing cbuffer between instances of TransformCbuf

Part 3

  • Geometric primitives (cone, sphere, prism)
  • Geometry-distorting transforms
  • More Drawable types
  • Factory for drawables with std::generate_n

Video Timestamp Index

Source Code

See also