Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 22"
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− | In this video we add texture mapping to our arsenal of <code>Bindable</code> abilities. It takes two (<code>Binable</code>s) to tango (you need a <code>Texture</code> (view) and a <code>Sampler</code>). We also add some code from previous tutorials for the loading of image files. | + | In this video we add texture mapping to our arsenal of <code>Bindable</code> abilities. It takes two (<code>Binable</code>s) to dance the texturing tango (you need a <code>Texture</code> (view) and a <code>Sampler</code>). We also add some code from previous tutorials for the loading of image files. |
== Topics Covered == | == Topics Covered == |
Revision as of 16:13, 4 May 2019
In this video we add texture mapping to our arsenal of Bindable
abilities. It takes two (Binable
s) to dance the texturing tango (you need a Texture
(view) and a Sampler
). We also add some code from previous tutorials for the loading of image files.
Topics Covered
-
Surface
for loading images via GDI+ -
Bindable
for creating texture and texture view -
Bindable
for creating sampler state - Different
Sampler
settings (wrap mode and filter) - Skinning a cube