Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 22"

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In this video we add texture mapping to our arsenal of <code>Bindable</code> abilities. It takes two (<code>Binable</code>s) to tango (you need a <code>Texture</code> (view) and a <code>Sampler</code>). We also add some code from previous tutorials for the loading of image files.
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In this video we add texture mapping to our arsenal of <code>Bindable</code> abilities. It takes two (<code>Binable</code>s) to dance the texturing tango (you need a <code>Texture</code> (view) and a <code>Sampler</code>). We also add some code from previous tutorials for the loading of image files.
  
 
== Topics Covered ==
 
== Topics Covered ==

Revision as of 16:13, 4 May 2019

In this video we add texture mapping to our arsenal of Bindable abilities. It takes two (Binables) to dance the texturing tango (you need a Texture (view) and a Sampler). We also add some code from previous tutorials for the loading of image files.

Topics Covered

  • Surface for loading images via GDI+
  • Bindable for creating texture and texture view
  • Bindable for creating sampler state
  • Different Sampler settings (wrap mode and filter)
  • Skinning a cube

Video Timestamp Index

Resources

Source Code

See also