Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 24"

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(Created page with "In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionali...")
 
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In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionality of the Graphics Debugger (it's pretty dope)
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In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionality of the Graphics Debugger (it's pretty dope).
  
 
== Topics Covered ==
 
== Topics Covered ==

Revision as of 00:10, 18 May 2019

In this tutorial we write our first non-trivial shader program--basic point light pixel shading with specular highlights. We take this opportunity to check out the functionality of the Graphics Debugger (it's pretty dope).

Topics Covered

Part 1

  • Point light class with ImGui controls
  • Single-color per-pixel diffuse shader
  • Graphics Debugger
    • Examining pixel history
    • Stepping through shader code and inspecting variables
    • Inspecting CPU-side call stack corresponding to D3D events
    • Inspecting contents of constant buffers
    • Object history

Video Timestamp Index

Source Code

See also